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1. vargur for pve - in Ships and Modules [original thread]
Bastion Arzi wrote: Very similar but why a damage control on a pve boat? I use a damage control because damage and tracking mods are already heavily stacking penalized, the extra shield resists are decent and it adds quite a bit of buffer ag...
- by Ayeshah Volfield - at 2015.03.20 17:45:09
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2. vargur for pve - in Ships and Modules [original thread]
[Vargur, Vargur] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Damage Control II Tracking Enhancer II Prototype 100MN Microwarpdrive I Large Micro Jump Drive Pith B-Type Large Shield Booster Adaptive Invulnerability Field II Tracking Com...
- by Ayeshah Volfield - at 2015.03.20 16:56:53
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3. Level 4 Paladin - in Ships and Modules [original thread]
Kosetzu wrote: Ayeshah Volfield wrote: [Paladin, missions] Corpus X-Type Large Armor Repairer Energized Adaptive Nano Membrane II Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Capacitor Power Relay II Capacitor Pow...
- by Ayeshah Volfield - at 2015.03.07 15:44:24
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4. Level 4 Paladin - in Ships and Modules [original thread]
I have little experience with Amarrian hulls so this is merely theorycrafting. If you really insist on having capstability, I'd use something like this, assuming you already own the pimped armor repairer: [Paladin, missions] Corpus X-Type Large...
- by Ayeshah Volfield - at 2015.03.06 22:16:54
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5. Lock spead and target painters - in Ships and Modules [original thread]
Lock time is, indeed, dependent on your scan resolution and your target's signature radius. If I'm not mistaken, the target must already be target painted at the start of the lock cycle to reduce lock time.
- by Ayeshah Volfield - at 2015.03.03 03:01:23
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6. Blitzing Machariel level 4's - in Ships and Modules [original thread]
Greetings. I've recently resubbed, read the patch notes concerning pirate ships and was intrigued by the buff to warp speed the Angel ships now have. Are there any significant changes to the typical Machariel blitzing fit for level 4's ? Thank ...
- by Ayeshah Volfield - at 2015.03.01 14:52:46
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7. Caracal lvl 2 mission fitting - in Ships and Modules [original thread]
I'd use a sniper Corax, to be honest. You shouldn't be hit at all due to the extreme range of light missiles.
- by Ayeshah Volfield - at 2014.10.18 22:03:00
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8. Typhoon Fllet Issue - in Ships and Modules [original thread]
Any tips on how to improve the following fit for level 4 missions would be much appreciated: [Typhoon Fleet Issue, TFI Armor] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Drone...
- by Ayeshah Volfield - at 2014.10.13 01:28:27
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9. Typhoon Fllet Issue - in Ships and Modules [original thread]
Any tips on how to improve the following fit for level 4 missions would be much appreciated: [Typhoon Fleet Issue, TFI Armor] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Drone...
- by Ayeshah Volfield - at 2014.10.13 01:28:00
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10. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
DamageProfile = Hybrids - Antimatter,0,20,28,0 DamageProfile = Hybrids - Null,0,24,20,0 DamageProfile = Hybrids - Spike,0,1,1,0 DamageProfile = Hybrids - Void,0,1,1,0 DamageProfile = Lasers - Aurora,20,12,0,0 DamageProfile = Lasers - Conflagration...
- by Ayeshah Volfield - at 2014.10.01 12:56:00
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11. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Seems it's not possible to import damage profiles using the old format. Mind if I post the new damage profiles here or is this simply a bug ?
- by Ayeshah Volfield - at 2014.10.01 12:29:00
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12. Module Overload - in Ships and Modules [original thread]
Marc Callan wrote: One possible bit of confusion: the physical position of modules is determined by the Fitting screen. The buttons in the flight user interface are movable for convenience's sake, but they don't affect overheating issues. (IE: ...
- by Ayeshah Volfield - at 2014.10.01 11:49:00
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13. Module Overload - in Ships and Modules [original thread]
Logged in to test it on my Vargur. Mids, in order: 100MN MWD, MJD, X-L Shield booster, Invulnerability Field, Tracking Computer 1, Tracking computer 2 Overheated ONLY the MWD, modules taking heat damage were, in order, MWD, Invulnerability Fiel...
- by Ayeshah Volfield - at 2014.10.01 00:48:00
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14. EFT and afterburner align times - in Ships and Modules [original thread]
The mass increase is applied only when the module is active.
- by Ayeshah Volfield - at 2014.09.24 11:53:00
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15. High/Low sec exploration and Minmatar - in Ships and Modules [original thread]
Could anyone point me in the right direction when it comes to minmatar ships and 3/10 or higher combat sites in angel space ? Specifically, which hulls are preferable and tips on how to fit them. I'm only familiar with relic and data sites so th...
- by Ayeshah Volfield - at 2014.09.22 19:56:00
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16. Just got a Golem and got a question - in Ships and Modules [original thread]
Station games. You won't be concorded over it as it's simply triggered by the module activation, not actual aggression against another player. You activate Bastion, are flagged with a weapon timer then it ONLY starts counting down once bastion d...
- by Ayeshah Volfield - at 2014.04.19 04:18:00
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17. Rattlesnake price rise . - in Ships and Modules [original thread]
Isn't the nerf to reprocessing and refining also a culprit, as in, buying faction ships at current cheaper costs to resell after the mineral prices start climbing up ?
- by Ayeshah Volfield - at 2014.04.13 20:15:00
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18. Managing Mission/Complex/WH Drone Aggro - in Ships and Modules [original thread]
Target Painters and remote reps haven't failed me, thus far. I lose around 2-3 drones a month on my vargur due to random distractions but could easily reduce that to 0 without the need for extra modules by simply scooping them after every frigat...
- by Ayeshah Volfield - at 2014.04.10 01:26:00
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19. Firetail PVP fit for solo/small gang/FW - in Ships and Modules [original thread]
Greetings. Need advice on how to improve the following fits: [Republic Fleet Firetail, Rifter 2.0 Kite MSE] Damage Control II Micro Auxiliary Power Core I Overdrive Injector System II 1MN Afterburner II Limited 1MN Microwarpdrive I Faint Epsil...
- by Ayeshah Volfield - at 2014.04.09 07:01:00
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20. Minmatar ship for Low Sec Exploration - in Ships and Modules [original thread]
Greetings. Though I already do low sec hacking and relic sites with a Cheetah, I want to expand my exploration efforts and do combat sites in angel and sansha space. Which minmatar hulls (T3 aside) would be optimal for an all in one solution tha...
- by Ayeshah Volfield - at 2014.03.29 20:03:00
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